Tag Archives: Real-time

Virtual universe simulation with CUDA (nbody)

This is a brute force Nbody implementation with ManagedCuda and SharpDX. It runs on a Geforce Titan at 30fps with 61440 stars. Recorded with NVIDIA ShadowPlay. Particles are bloomed, use of a SkyBox made with SpaceScape.

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AudioSmoke – 3.2M gravity particles in realtime 3D (DirectX + CUDA)

AudioSmoke is a realtime 3D visual computing application to visualize millions of particles under different force field conditions. CUDA is used for the parallel computation of the force field model. The particles react on sound input (FFT analysis) and can … Continue reading

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DxParticleSound – FFT Particle Sound Spectrum

This experiments deals with music visualization. The goal was to create as many concentric circles with radius and different color that represented a specific musical frequency, from the lowest frequency (radius = 0, color = blue) at the highest frequency … Continue reading

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CUDA experiment III – 2 million pixel

This CUDA experiment maps a FULL-HD (1920×1080 @ 30 frames per second, MPEG2 compression) video source into 3D space. Each frame is processed in real-time on the GPU using CUDA. Each pixel in a frame (2.073.600 pixels per frame) is scaled by its luminance value and given the original color. The camera flight is realized with a 3D space navigator in real-time. This application is written in C# using DirectX 11, CUDA.NET and DirectShow.NET libraries. Benchmarks: Continue reading

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