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Recent Posts
- 4M particles reacting Music – Real Time FFT using 65536 sample on MP3 stream
- Jetson TK1 Tegra Peformance Test with Nbody
- Virtual universe simulation with CUDA (nbody)
- AudioSmoke visual remix on surface – CUDA video processing and visualization
- AudioSmoke – 3.2M gravity particles in realtime 3D (DirectX + CUDA)
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- CUDA ™ is a parallel computing platform and programming model invented by NVIDIA.
- CUDA.NET provides access to CUDA functionality through .NET applications.
- Geeks3D 3D tech news, pixel hacking, data viz and 3D programming
- Infovis-wiki provides a community platform and forum integrating recent developments and news on all areas and aspects of Information Visualization.
- ManagedCuda aims an easy integration of NVidia’s CUDA in .net applications written in C#, Visual Basic or any other .net language.
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- OpenCL – the open standard for parallel programming of heterogeneous systems
- OpenTK is an advanced, low-level C# library that wraps OpenGL, OpenCL and OpenAL.
- SlimDX is a free open source framework that enables developers to easily build DirectX applications using .NET technologies such as C#, VB.NET, and IronPython.
Tag Archives: Real-time
Virtual universe simulation with CUDA (nbody)
This is a brute force Nbody implementation with ManagedCuda and SharpDX. It runs on a Geforce Titan at 30fps with 61440 stars. Recorded with NVIDIA ShadowPlay. Particles are bloomed, use of a SkyBox made with SpaceScape.
Posted in Experiments
Tagged 3D, C#, CUDA, DirectX, force, GPU, nbody, NVIDIA, Particles, Real-time, simulation, software, Titan, Visualization
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AudioSmoke – 3.2M gravity particles in realtime 3D (DirectX + CUDA)
AudioSmoke is a realtime 3D visual computing application to visualize millions of particles under different force field conditions. CUDA is used for the parallel computation of the force field model. The particles react on sound input (FFT analysis) and can … Continue reading
Posted in Experiments
Tagged 3D, art, arts, audio, C#, computer arts, computing, CUDA, cuda example, digital art, DirectX, directx 11, FFT, fluid, force, GPU, gravity, noise, Particles, Real-time, Sound, sound analysis, Video, visual, visual effect, Visualization
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DxParticleSound – FFT Particle Sound Spectrum
This experiments deals with music visualization. The goal was to create as many concentric circles with radius and different color that represented a specific musical frequency, from the lowest frequency (radius = 0, color = blue) at the highest frequency … Continue reading
Posted in Experiments
Tagged .NET, Application, C#, CUDA, FFT, Kernel, Music, Particles, Real-time, Sound, Visualization
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CUDA experiment III – 2 million pixel
This CUDA experiment maps a FULL-HD (1920×1080 @ 30 frames per second, MPEG2 compression) video source into 3D space. Each frame is processed in real-time on the GPU using CUDA. Each pixel in a frame (2.073.600 pixels per frame) is scaled by its luminance value and given the original color. The camera flight is realized with a 3D space navigator in real-time. This application is written in C# using DirectX 11, CUDA.NET and DirectShow.NET libraries. Benchmarks: Continue reading
Posted in Experiments
Tagged .NET, 3D, Application, C#, CUDA, DirectShow, DirectX, GPU, NVIDIA, Processing, Real-time, Video
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