Tag Archives: Particles

4M particles reacting Music – Real Time FFT using 65536 sample on MP3 stream

This is a sound visualization all made on GPU. Using DirectShow.net to grab samples of mp3 audio fille in real-time. Using Cloo GPU accelerated FFT on 65536 Samples in real-time to achieve frequency. Using CUDA to move particles. Movement based … Continue reading

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Jetson TK1 Tegra Peformance Test with Nbody

Unboxing NVIDIA Jetson TK1 Mobile Supercomputer for embedded systems development running the popular Nbody CUDA SDK sample for performance tests with 8192 particles. Screen recording made with Elgato Game Capture HD. Colors were inverted for white space optic. More information … Continue reading

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Virtual universe simulation with CUDA (nbody)

This is a brute force Nbody implementation with ManagedCuda and SharpDX. It runs on a Geforce Titan at 30fps with 61440 stars. Recorded with NVIDIA ShadowPlay. Particles are bloomed, use of a SkyBox made with SpaceScape.

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AudioSmoke – 3.2M gravity particles in realtime 3D (DirectX + CUDA)

AudioSmoke is a realtime 3D visual computing application to visualize millions of particles under different force field conditions. CUDA is used for the parallel computation of the force field model. The particles react on sound input (FFT analysis) and can … Continue reading

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DxParticleSound – FFT Particle Sound Spectrum

This experiments deals with music visualization. The goal was to create as many concentric circles with radius and different color that represented a specific musical frequency, from the lowest frequency (radius = 0, color = blue) at the highest frequency … Continue reading

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